Sandeep,
TinyG does not support backlash compensation, although we have thought about this. Backlash compensation is notoriously difficult to get right and can end up introducing more errors than it solves and degrading performance significantly if done right.
Take the case of backlash in X. Move right, then move left. The obvious case of just not moving N steps when you reverse direction works Ok when it’s just X movement. Now do this while drawing a circle. You have to stop movement in Y for x to “catch up”.
We may tackle this some day, but for now it’s not supported.
Alden