My tinyG controller works great for everything from 2D cuts to much more complex 3D cuts. However, in a cut I am presently trying to make I’m using an operation in fusion 360 called a 3D pencil. It’s relatively simple and is calculated to only take 16 seconds but is executed very slowly, taking around a minute for a 20 millimeter shallow cut in wood. I posted about this problem on the fusion 360 forum and they came up with a great work around but also mentioned there may be a data buffering issue since there is no reason for the original pencil cut to be slower than 16 seconds. A link to the post and solution can be found here:
href=”https://forums.autodesk.com/t5/fusion-360-manufacture/3d-pencil-operation-painfully-slow-how-do-i-speed-this-up/td-p/10849995″>
I’m using an almost brand new Sony vaio just in case that’s relevant.
Are there any tips to dealing with this kind of speed issue?
Nope, maybe I would need to be logged in to that forum?
Chilipeppr uses the information on tinyG buffer fill to manage flow..
I am making the assumption the 2D motion is ‘snappy’ , i.e. not slowed.
Are you using arcs to define the cut, or very short segments (linear interpolation)? Are you seeing any error messages in the console?
There are of course a zillion parameters to ask about. Do normal 2D jobs run ‘snappy’?